
The Infrastructure as Architecture Possibility

A common ground providing for ‘diverse voices’

An Un-realized Reality ... A City's Future?

Untouched by the “Believers”, operated by the “Cheaters”
Leverage of Architectural Possibilities through Fiction
[Pirated City]
Leverage of Architectural Possibilities through Fiction
The thesis realizes the potential of augmented realities as a transformative force that interactively informs design, and aims to demonstrate the possibilities of Leveraging Changes through the diverse powers of Architecture and Urban Planning.
__Architecture & City
Traditionally, architecture and urban planning have been treated as separate entities. With the recent movements in globalization, both in the physical and cyber worlds, cities’ boundaries and growth are constantly being redefined and challenged. The thesis investigates the prospect of a city in which architecture and urbanism perform symbiotically while leveraging design that is a careful balance of the following juxtapositions:
>>>[Abstract Design Decisions vs Quantifiable Values];
>>>[Truth vs Fiction];
>>>[Nation States vs Enclaves]
__Enclaves as architectural expression
Enclaves challenge the many architectural discourses on globalization. They exist within global city systems as emerging ‘self-rule’ establishments and hybrid spaces outside normal jurisdictions. The Enclave attempts to resolve this crossroad between the complex growth of Cities and simplistic perspective of Architecture.
__[Pirates] as tool of investigation
Part of the investigation looks at the hypothetical return of [Pirates] to the city system. [Pirates] here are defined as policies, strategies and actions which were rejected in the city’s past or are yet-to-be proven successful for the city’s future. Are cities ready to accept [Pirates] into its system and acknowledge that “certain BAD(s) are not bad all the time”?
This polemic investigation of alternative pirated ‘worlds’, seen as “Un-realized Realities” is devised as a retroactive manifesto: to rethink cultural, architectural and populace development in the cities today and the future.
The thesis investigates the potential of augmented reality as a transformative force that interactively informs architecture, thus rendering the design process no longer exclusively a conscious and intentional act.
The investigation looks at the hypothetical return of [Pirates] to the city system. [Pirates] here is defined as policies, strategies and actions which were rejected, failed or yet-to-be proven successful in the city’s past. What happens if these [pirates] re-emerge in the city at a different time era? What “other benefits” and “costs” might they bring to the city? This polemic investigation of alternative pirated ‘worlds’ is devised as a retroactive manifesto: to rethink cultural, architectural and populace development in the cities today and the future.
At the same time, the thesis will look into the overlap of City and Architecture. The thesis investigates the prospect of a city with architecture and urbanism acting together as a whole. Looking at diverse behaviors would strengthen the weak relationship of architecture with the constantly changing urban world. The thesis not only concentrates on design, but on concepts of intelligible urban form fed by constant research.
Hence, a parametric scenario simulator, The Dreammaker, is conceptualized to attempt the quantification of design strategies, which undergoes a statistical simulation involving quantified urban factors and [pirated] forces, which then lead to the qualification of the proposed design scenarios. What this ‘Fiction’ methodology does is to gather mob-like intelligence, making sense of seemingly dissimilar information, and contributing to the design of the city and architecture. Hence, the normative perception that “Fiction is False” is no longer, in fact, Fiction is the Truth!
The architectural aspect of the thesis then adapts the simulated design strategy and incorporates the concept of Enclaves which are ‘self-rule’ entities within a state of rule, performing as series of buildings of a critical mass within the site context. The impact due to the scale of the enclaves involved should be substantial enough to provoke a critical response and address possible urban visions, with the intent to empower, inspire and provoke city-dwellers and policy-makers to take responsibility and realize the value of their participation in the development of the cities they live in.
No longer is the architect reacting. He can be a visionary for the people. Taking on new approaches in the modern, fast-evolving cities, the Architect has to claim Action!
[Architecture and City]
I am interested in the Intersection of the City and Architecture.
I am also interested in the romance and promise of Utopias. I totally embrace them and they are one of my important sources of inspiration. However, I realize that they have certain disengagement with how the actual city works. (This is with reference to the sensation of utopias and how they WANT people to behave). From one volume of the series LA Now, Morphosis principal, Thom Mayne states the difficulty architects and urban designers have in the “Leap of Faith” they have to take when translating from facts, analysis findings to beautiful forms and feasible design solutions. The thesis aims at understanding the Leveraging of the design through a balanced and strategic juggle of both the Statistical and Intuitive.
While the city is a highly complex system, Architecture comparatively involves an almost simplistic perspective.
>> Architecture is Simple <<
Hence, rather than just deal in chunks of spaces like in master-plans, the focus of the thesis is on the issue of how the contemporary architect deals with City Planning and not lose the intricate spaces in Architecture.
[Enclaves]
Enclaves challenge the many architectural discourses on globalization. Instead, enclaves focus not on the blending, city and global connectivity, but rather on the emerging ‘self-rule’ establishments; hybrid spaces that exist outside the normal jurisdictions, aspiring to be worlds unto themselves. These ‘worlds’ provides new tools for practitioners to be sensitive to the political and social composition and implication of urban landscapes
The Enclave attempts to resolve this crossroad between the complexity of Cities and simplicity of Architecture. The scenario simulation design of the Enclaves takes into account several seemingly simplistic and ‘dumb’ elements that collectively create a smart holistic solution.
[Scenario & Simulation]
In terms of the method of design> Scenario Simulation
We often misunderstand that Fiction=False where in fact, Fiction=Truth --- Where the simulation becomes more real than the real and where our perceptions are very much shaped by what we see in the Fiction avenues of the world today. Hence, the Scenario Simulation (design tool) generates the Enclaves (the architecture).
z i g g y says:
how did
SHY ...can someone give me their hours? says:
went pretty well.... cleared up a lot of things, especially where to focus and develop
z i g g y says:
cool
z i g g y says:
i like
SHY ...can someone give me their hours? says:
thanks. i have to work on them to be more consistent tho. was running out of time for some and i just anyhow plant them in
z i g g y says:
how did ya concur on those figures for
SHY ...can someone give me their hours? says:
pretty much based on my understanding of
z i g g y says:
so it's a personal scale/perception?
SHY ...can someone give me their hours? says:
erm.. not entirely... there's a portion of it that has a basis on a factual database
z i g g y says:
ah, ok.
z i g g y says:
:) just questioning, so that i know how to interpret
SHY ...can someone give me their hours? says:
yeps
SHY ...can someone give me their hours? says:
there are still loopholes and weak links... as discussed in the last review.. so i will be working them on in the next few days for my midterm next monday
z i g g y says:
wanna hear my general feeling from what i perceive of the boards?
SHY ...can someone give me their hours? says:
yeh.. of cos
z i g g y says:
it's still quite superficial naturally, unless i study it deeper...
SHY ...can someone give me their hours? says:
bring them on
z i g g y says:
ok well, i'd suggest that you be a little more careful with choice of words and phrasing.. each paragraph comes across as being loaded with very strong messages, one after another. and if u're not careful abt substantiating them, they seem like potential potholes that critics wld distract themselves with
z i g g y says:
your first two boards are great because they have some semblance of vision and abstract in them. but as they developed, maybe i'm not understanding them well enough yet, they seem to have lost a bit of that abstract quality in its bid to be more explicit
z i g g y says:
am i making any sense?
SHY ...can someone give me their hours? says:
yeps.. you are. i understand. and you are dead on. it was one of the main comments for my review yesterday. the missing link that i have failed to show.. linking from the 2nd board to the final 2 boards
z i g g y says:
ok personal point of view, i found that
z i g g y says:
i was engaged with simulation and enclaves.. made me wanna think of
z i g g y says:
it was an architectural idea. whereas PIRATED CITY appears a bit gimmicky, and dated.
z i g g y says:
being interested by
z i g g y says:
i guess the question is, what is
z i g g y says:
i'm actually very curious about how you argued a few of your conceptual statements... im' sure you must have argued well to have
SHY ...can someone give me their hours? says:
what 'architectural' value/potential do you see in the S & E? reason i am asking cos now i am torn between keeping and throwing out the 'S' component. cos i am finding it difficult to defend and develop the simulation part of my thesis
z i g g y says:
yeah you clearly have a lot of ideas ... each one being too loaded with meaning
z i g g y says:
hey u didnt answer my question abt how u argued the fiction=truth item
SHY ...can someone give me their hours? says:
the fiction=truth part is argued based on the current phenomenon of hyperreality found in online 'worlds' like Second Life, Sim City, multiplayer games, etc.
z i g g y says:
and
SHY ...can someone give me their hours? says:
as well as movies like Children of Men.. which takes on the approach of taking a point in real events and depart from it to take on a fictitious route in order to provoke and bring awareness to a underlying issue in society
SHY ...can someone give me their hours? says:
same goes for Gundam... a cartoon about galaxy wars between robots, and 2 races of humans.... spuned from the societal concern about the abuse of human cloning, weapon industries' involvement in 'creating wars' etc....
SHY ...can someone give me their hours? says:
also, i am arguing that many dissimilar factors can actually contribute to a seemingly unrelated issue.... eg.... in the 1970s of wall street... economists found out by chance that the development patterns of the economy actually is very much linked and follows closely to the changes in skirts' lengths of the fashion
z i g g y says:
wait but u're starting to argue abt dissimilar factors contributing to result. causes and effect, more chaos and butterfly theory than fiction
z i g g y says:
see what i mean?
z i g g y says:
i think these are controversial statements u're making which can be very attractive.. but you gotta really tighten your argument and dont give in to loading up your concepts with more concepts...
z i g g y says:
i'm sure you are currently trying to trim down
SHY ...can someone give me their hours? says:
hmm...
SHY ...can someone give me their hours? says:
>>>> The architectural aspect of this thesis, considers the potential of augmented reality as a transformative force that interactively informs architecture, thus rendering the design process no longer exclusively a conscious and intentional act.
SHY ...can someone give me their hours? says:
yeh.. i am still trying to gather and be trim my thoughts
z i g g y says:
keep at it! u're so close! it's all so exciting :)
z i g g y says:
hey if u're documenting this, send me a copy of it? maybe when i'm home and my mind isnt so tired from work i can help better
SHY ...can someone give me their hours? says:
the fiction part , i would see as part of the creation of these 'parallel universes' , augmented realities of the same space changed by the parametric scenarios from inserted 'failed pasts' ... and though.. the final scenarios din really happen, and considered fiction ... it serves as a reality check and a point of contention and provocation of thought
SHY ...can someone give me their hours? says:
hey.. you are super helpful! i need these discussions to clear out my thought. You really got me there.. when you got me 'desperately' trying to defend and articulate the 'fiction' argument
z i g g y says:
:) yeah i cld see u fumbling a bit.. but it's ok cos this is the time isn't it, to really clear
z i g g y says:
try to define
1. thesis statement. keep this concise.
2. every loaded word you use in #1, prepare a definition for the way you're using it. again, keep this definition concise, 1 or 2 sentences max.
z i g g y says:
then if u continue to build upon this like a tree, u might come to realise a few concepts dont belong anywhere and u can trim those out
z i g g y says:
z i g g y says:
"Thesis investigates" Ubanism + Architecture >> giving u City
z i g g y says:
it's a bit loosely linked.. infact, seems like u're discussing two different ideas
z i g g y says:
i'm just brainstorming, ignore stuff i say that will confuse things ok
z i g g y says:
when u say INTERSECTION OF THE CITY AND ARCHITECTURE > that splits the city and architecture very clearly. is that your intention?
z i g g y says:
architecture is read by many as the Event at these intersections
z i g g y says:
by positing that there is an intersection between the city and architecture, you posit architecture as stagnent and formal, as opposed to dynamic
z i g g y says:
if that is