Monday, August 13, 2007

Advent of the [Pirates] !













The thesis investigates the potential of augmented reality as a transformative force that interactively informs architecture, thus rendering the design process no longer exclusively a conscious and intentional act.


The investigation looks at the hypothetical return of [Pirates] to the city system. [Pirates] here is defined as policies, strategies and actions which were rejected, failed or yet-to-be proven successful in the city’s past. What happens if these [pirates] re-emerge in the city at a different time era? What “other benefits” and “costs” might they bring to the city? This polemic investigation of alternative pirated ‘worlds’ is devised as a retroactive manifesto: to rethink cultural, architectural and populace development in the cities today and the future.


At the same time, the thesis will look into the overlap of City and Architecture. The thesis investigates the prospect of a city with architecture and urbanism acting together as a whole. Looking at diverse behaviors would strengthen the weak relationship of architecture with the constantly changing urban world. The thesis not only concentrates on design, but on concepts of intelligible urban form fed by constant research.


Hence, a parametric scenario simulator, The Dreammaker, is conceptualized to attempt the quantification of design strategies, which undergoes a statistical simulation involving quantified urban factors and [pirated] forces, which then lead to the qualification of the proposed design scenarios. What this ‘Fiction’ methodology does is to gather mob-like intelligence, making sense of seemingly dissimilar information, and contributing to the design of the city and architecture. Hence, the normative perception that “Fiction is False” is no longer, in fact, Fiction is the Truth!


The architectural aspect of the thesis then adapts the simulated design strategy and incorporates the concept of Enclaves which are ‘self-rule’ entities within a state of rule, performing as series of buildings of a critical mass within the site context. The impact due to the scale of the enclaves involved should be substantial enough to provoke a critical response and address possible urban visions, with the intent to empower, inspire and provoke city-dwellers and policy-makers to take responsibility and realize the value of their participation in the development of the cities they live in.

No longer is the architect reacting. He can be a visionary for the people. Taking on new approaches in the modern, fast-evolving cities, the Architect has to claim Action!


[Architecture and City]

I am interested in the Intersection of the City and Architecture.

I am also interested in the romance and promise of Utopias. I totally embrace them and they are one of my important sources of inspiration. However, I realize that they have certain disengagement with how the actual city works. (This is with reference to the sensation of utopias and how they WANT people to behave). From one volume of the series LA Now, Morphosis principal, Thom Mayne states the difficulty architects and urban designers have in the “Leap of Faith” they have to take when translating from facts, analysis findings to beautiful forms and feasible design solutions. The thesis aims at understanding the Leveraging of the design through a balanced and strategic juggle of both the Statistical and Intuitive.

While the city is a highly complex system, Architecture comparatively involves an almost simplistic perspective.


>> Architecture is Simple <<

Hence, rather than just deal in chunks of spaces like in master-plans, the focus of the thesis is on the issue of how the contemporary architect deals with City Planning and not lose the intricate spaces in Architecture.


[Enclaves]

Enclaves challenge the many architectural discourses on globalization. Instead, enclaves focus not on the blending, city and global connectivity, but rather on the emerging ‘self-rule’ establishments; hybrid spaces that exist outside the normal jurisdictions, aspiring to be worlds unto themselves. These ‘worlds’ provides new tools for practitioners to be sensitive to the political and social composition and implication of urban landscapes

The Enclave attempts to resolve this crossroad between the complexity of Cities and simplicity of Architecture. The scenario simulation design of the Enclaves takes into account several seemingly simplistic and ‘dumb’ elements that collectively create a smart holistic solution.


[Scenario & Simulation]

In terms of the method of design> Scenario Simulation

We often misunderstand that Fiction=False where in fact, Fiction=Truth --- Where the simulation becomes more real than the real and where our perceptions are very much shaped by what we see in the Fiction avenues of the world today. Hence, the Scenario Simulation (design tool) generates the Enclaves (the architecture).

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