Friday, July 27, 2007
Emotional Landscapes
Some of the comments they gave >>
- basically, i have to play up the 'pirates' in the architecture. what it means to have a type of architecture that is made of of self-rule parameters
- right now.. the architecture looks too singular
- they wanna me to work on the section(hand-drawn) which they said is most intriguing
- Using the wits & efficiency that Singapore has and need, to create an architecture that shows a certain arrogance (in a good way). An eg. would be to have the desalination proposal played up to become a national symbol of free expression, as well as the nation's high efficiency and 'full independence' from the long-time sources.
- Be very aware of the issue of scale and specify the spatial experience with the water desalination theme via research and technology.
I had fun talking to Rotondi. He began talking to me about spatial experience... how one walks and observe .. then he uses his hands like a chopper and literally lands it on my head and 'slice' it down to show the different experiences.
of Dreams & Emotions
I have incorporated my thesis project into the workshop. The bubble thing is a desalination plant machine that sucks in the seawater and releases steam and produces potable water. The whole design also serves as a symbol of national identity and sports enclave.
Tuesday, July 24, 2007
Thesis Midterm Review
The discussions were interesting and overall very active, which was better than what I had expected. Welcome more comments! Enjoy!
Wednesday, July 18, 2007
MSN Feedback
z i g g y says:
how did
SHY ...can someone give me their hours? says:
went pretty well.... cleared up a lot of things, especially where to focus and develop
z i g g y says:
cool
z i g g y says:
i like
SHY ...can someone give me their hours? says:
thanks. i have to work on them to be more consistent tho. was running out of time for some and i just anyhow plant them in
z i g g y says:
how did ya concur on those figures for
SHY ...can someone give me their hours? says:
pretty much based on my understanding of
z i g g y says:
so it's a personal scale/perception?
SHY ...can someone give me their hours? says:
erm.. not entirely... there's a portion of it that has a basis on a factual database
z i g g y says:
ah, ok.
z i g g y says:
:) just questioning, so that i know how to interpret
SHY ...can someone give me their hours? says:
yeps
SHY ...can someone give me their hours? says:
there are still loopholes and weak links... as discussed in the last review.. so i will be working them on in the next few days for my midterm next monday
z i g g y says:
wanna hear my general feeling from what i perceive of the boards?
SHY ...can someone give me their hours? says:
yeh.. of cos
z i g g y says:
it's still quite superficial naturally, unless i study it deeper...
SHY ...can someone give me their hours? says:
bring them on
z i g g y says:
ok well, i'd suggest that you be a little more careful with choice of words and phrasing.. each paragraph comes across as being loaded with very strong messages, one after another. and if u're not careful abt substantiating them, they seem like potential potholes that critics wld distract themselves with
z i g g y says:
your first two boards are great because they have some semblance of vision and abstract in them. but as they developed, maybe i'm not understanding them well enough yet, they seem to have lost a bit of that abstract quality in its bid to be more explicit
z i g g y says:
am i making any sense?
SHY ...can someone give me their hours? says:
yeps.. you are. i understand. and you are dead on. it was one of the main comments for my review yesterday. the missing link that i have failed to show.. linking from the 2nd board to the final 2 boards
z i g g y says:
ok personal point of view, i found that
z i g g y says:
i was engaged with simulation and enclaves.. made me wanna think of
z i g g y says:
it was an architectural idea. whereas PIRATED CITY appears a bit gimmicky, and dated.
z i g g y says:
being interested by
z i g g y says:
i guess the question is, what is
z i g g y says:
i'm actually very curious about how you argued a few of your conceptual statements... im' sure you must have argued well to have
SHY ...can someone give me their hours? says:
what 'architectural' value/potential do you see in the S & E? reason i am asking cos now i am torn between keeping and throwing out the 'S' component. cos i am finding it difficult to defend and develop the simulation part of my thesis
z i g g y says:
yeah you clearly have a lot of ideas ... each one being too loaded with meaning
z i g g y says:
hey u didnt answer my question abt how u argued the fiction=truth item
SHY ...can someone give me their hours? says:
the fiction=truth part is argued based on the current phenomenon of hyperreality found in online 'worlds' like Second Life, Sim City, multiplayer games, etc.
z i g g y says:
and
SHY ...can someone give me their hours? says:
as well as movies like Children of Men.. which takes on the approach of taking a point in real events and depart from it to take on a fictitious route in order to provoke and bring awareness to a underlying issue in society
SHY ...can someone give me their hours? says:
same goes for Gundam... a cartoon about galaxy wars between robots, and 2 races of humans.... spuned from the societal concern about the abuse of human cloning, weapon industries' involvement in 'creating wars' etc....
SHY ...can someone give me their hours? says:
also, i am arguing that many dissimilar factors can actually contribute to a seemingly unrelated issue.... eg.... in the 1970s of wall street... economists found out by chance that the development patterns of the economy actually is very much linked and follows closely to the changes in skirts' lengths of the fashion
z i g g y says:
wait but u're starting to argue abt dissimilar factors contributing to result. causes and effect, more chaos and butterfly theory than fiction
z i g g y says:
see what i mean?
z i g g y says:
i think these are controversial statements u're making which can be very attractive.. but you gotta really tighten your argument and dont give in to loading up your concepts with more concepts...
z i g g y says:
i'm sure you are currently trying to trim down
SHY ...can someone give me their hours? says:
hmm...
SHY ...can someone give me their hours? says:
>>>> The architectural aspect of this thesis, considers the potential of augmented reality as a transformative force that interactively informs architecture, thus rendering the design process no longer exclusively a conscious and intentional act.
SHY ...can someone give me their hours? says:
yeh.. i am still trying to gather and be trim my thoughts
z i g g y says:
keep at it! u're so close! it's all so exciting :)
z i g g y says:
hey if u're documenting this, send me a copy of it? maybe when i'm home and my mind isnt so tired from work i can help better
SHY ...can someone give me their hours? says:
the fiction part , i would see as part of the creation of these 'parallel universes' , augmented realities of the same space changed by the parametric scenarios from inserted 'failed pasts' ... and though.. the final scenarios din really happen, and considered fiction ... it serves as a reality check and a point of contention and provocation of thought
SHY ...can someone give me their hours? says:
hey.. you are super helpful! i need these discussions to clear out my thought. You really got me there.. when you got me 'desperately' trying to defend and articulate the 'fiction' argument
z i g g y says:
:) yeah i cld see u fumbling a bit.. but it's ok cos this is the time isn't it, to really clear
z i g g y says:
try to define
1. thesis statement. keep this concise.
2. every loaded word you use in #1, prepare a definition for the way you're using it. again, keep this definition concise, 1 or 2 sentences max.
z i g g y says:
then if u continue to build upon this like a tree, u might come to realise a few concepts dont belong anywhere and u can trim those out
z i g g y says:
z i g g y says:
"Thesis investigates" Ubanism + Architecture >> giving u City
z i g g y says:
it's a bit loosely linked.. infact, seems like u're discussing two different ideas
z i g g y says:
i'm just brainstorming, ignore stuff i say that will confuse things ok
z i g g y says:
when u say INTERSECTION OF THE CITY AND ARCHITECTURE > that splits the city and architecture very clearly. is that your intention?
z i g g y says:
architecture is read by many as the Event at these intersections
z i g g y says:
by positing that there is an intersection between the city and architecture, you posit architecture as stagnent and formal, as opposed to dynamic
z i g g y says:
if that is
Comments (Internal Review)
[Thanks a lot to Juan who helped me wrote most of these comments down while I was presenting]
1) Have consistency in the graphics
2) Be clear in the representation and explanation of the parameters which I have setup
3) Look up MVRDV's design proposal for Barcelona (Hyper Cataluna), which is based on blocking everything from the outside
4) My knowledge of Singapore's history is not represented by the numerical values of the parametric table. There is a discrepancy in the ability of the quantitative representation by the table
5) The parameters differ from what I proposed in the scenarios
6) Think about the issues of QUALITY vs QUANTITY in my proposals
7) There is a missing part between the parameters and the scenarios. The link which shows the 'rules' of the 'game'; the layout of what what the city should be. The way I design the scenarios is still done using the traditional way
8) How are you able to digest the parameters, consider their 'values', analyze the impact of the change of one variable, then consider the new set of values as a whole, to reconfigure the qualitative aspect of the city on a 'parallel reality'? All these before you set down to stamp your design authorship ... ...
9) If you are able to figure this approach and methodology and apply it successfully, you can use it for your future career, having your office staff do the parametric analysis and setting up the 'augmented reality scenes', and you are the designer translating these results of the 'game'
10) In your presentation today, there is an untruthfulness in what you are saying. (referring to the link between the scenarios to the parameters changes). You are not actually taking the logic from the past in your scenarios
11) The diagram about Pirated Forces itself is very interesting
12) You shouldn't design just based on one variable. You have to treat the whole set of parameters in a holistic way, and design in relation to the 5 categories which are put under simulation to generate different possibilities
13) Link the Architecture to your parameters
14) Are you able to handle this 'simulation' aspect of the thesis? Maybe it is more of a 'scenario' at this point
Saturday, July 14, 2007
Pre-Midterm Review
Sunday, July 8, 2007
Architecture is SIMPLE
>>> Designing Begins!
I have began to generate about 6-8 different scenarios and their proposed designs. Below is one of them. After a review with my adviser Rob Ley, he brought to my attention the need to narrow the variables to just one and show the change in the alternate versions subtly so that the parametric scenario matrix I have developed(shown in previous post) can be appreciated and proven its value in a clearer way. So.... I'll have to get back to work and watch out for more illustrations!
Here's a refined version of the thesis statement >>>
Premise
I am interested in the Intersection of the City and Architecture.
I am also interested in the romance and promise of Utopias. I totally embrace them and they are one of my important sources of inspiration. However, I realize that they have a certain disengagement with how the actual city works. (with reference to the sensation of utopias and how they WANT people to behave). From one volume of the series LA Now, Morphosis principal, Thom Mayne states the difficulty architects and urban designers have in the “leap of faith” they have to take when translating from facts, analysis findings to beautiful forms and feasible design solutions. The thesis aims at understanding that “Mystery Leap”.
While the city is a highly complex system, Architecture comparatively involves an almost simplistic perspective.
>> Architecture is Simple <<
The thesis deals with this overlap of City (Complex) and Architecture (Simple), via the concept of Enclaves. In particular, I am dealing with the idea of Enclaves in the scale of a series of buildings within a critical mass of site context. The impact due to the scale of the enclaves involved should be substantial enough to address and provoke a critical response.
Enclaves challenge the many architectural discourses on globalization. Instead, enclaves focus not on the morphing, worldwide connectivity, but rather on the emerging ‘self-rule’ establishments; hybrid spaces that exist outside the normal jurisdictions, aspiring to be 'worlds' unto themselves. These ‘worlds’ thus provides new tools for practitioners to be sensitive to the political and social composition and implication of urban landscapes
Rather than just deal in chunks of spaces like in urban master-plans, the focus of the thesis is on the issue of how the contemporary architect deals with City Planning and not lose the intricate spaces in Architecture.
In terms of the method of design> Scenario Simulation
We often misunderstand that Fiction=False where in fact, Fiction=Truth --- Where the simulation becomes more real than the real and where our perceptions are very much shaped by what we see in the Fiction avenues of the world today.
The Enclave attempts to resolve this crossroad between the complexity of Cities and simplicity of Architecture. The scenario simulation design of the Enclaves takes into account several seemingly simplistic and ‘dumb’ elements that collectively create a smart holistic solution.