Defining Reality architecture possibilities through fiction - Parametric Scenario Simulation
Before I go into the thesis argument proper, I wish to clarify the issues I am interested in… and what I am NOT interested in.
Argument Tier 1>>
Interested IN>
1) Fiction & Simulation: How they can be generative tools in looking at the design cities and buildings.2) Seeing Cities & Buildings as Enclaves: For decades, the City and Building are seen as separate things. It is often dictated by the coming together of developers. Seeing the phenomenon in the construction scene especially in China and Middle East, it is important to realize and see that cities act and get built like architecture projects. This is in contrast to architecture projects that are so massive that they overlap and take on a urban planning role.
3) Investigating and devising Strategies as a way of design in urban planning and architecture.
Given the complexity of the thesis, I am NOT Interested in and NOT dealing with,
X1) The development of perfect Utopias ; rather, I am developing imperfect utopias
X2) Certain styles of architecture.
Argument Tier 2>>
In this thesis, I am investigating:
1) Strategies that deals in homogeneous ways the processes, specifically between the city and architecture design.2) How is the future like for cities and architecture? I am advocating the analysis from the Past, through simulations, to offer multiple options, laying them out the possibilities and consequences to the decision/policy-makers, maybe as well to the general multitude.(much like how the computer brain is used to pit against chess players)
3) Simulations. This involves a research into several methodologies like Game Theory, Mob intelligence and Augmented reality (fiction) analysis. (see movie 'Three days of a Condor').
4) The Feedback loop process to the current from both the past and present. Where the past is about the present; the present is about the future.
Argument Tier 3>>
This part of the argument will go into the details like the methodology of simulation.
1) Method of simulation > explain the tabulation chart and process of generating the scenarios ; input-output characteristic.
2) Reiterate the using of a fictitious tool, like simulation, in design.
3) Explain the novelty of using dissimilar or seemingly unrelated facts (eg. Using of women skirts’ length’s as an economic prediction factor)
4) Architecture manifestation - ENCLAVES
Precedents >
There are 2 types of precedents that I am showing.
Left > examples that exemplify the thesis's goals, which includes: Spacefighter; Evolution City; Sliding Doors; Gundam; Sim City; 2nd Life; Hani Rashid’s virtual museum & stock exchange; Keller Easterling’s ‘outlaw spatial products’
Right > examples that diminishes the thesis's goals, which includes: Built projects like: Emperor Qin,
SITE >
1) Explained briefly historical and current context of
2) Briefly show the different proposals already presented for the
Design Methodology >
Explained the 3 scenarios generated from the Simulation Tabulation, the process and initial schematic design.
Goal of thesis >>
* Detailed analysis, scenario simulation and design to demonstrate the successful overlap of urban + architecture for the future.
* Implications of The City & Architecture
* Implications of Role of the Contemporary Architect (leaping up the hierarchy to be on par with decision-makers and multitudes alike, to impact changes more pro-actively)
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