Thursday, June 14, 2007
Scenario Planning & Speculative Strategies
The 3 projects shown above are what I have done before that involves mechanisms of Scenario Planning & Urban Strategic Speculations.
They are (in order):
- Urban Farms (SCI-Arc SCI-FI studio led by Jeffrey Inaba, group work with David, Gurmukh & Juan)
- VertiCity (design competition in collaboration with Jawn Lim)
- Rotterdam Airport - EVENT PORT (Scenario Planning seminar led by Michael Speaks, group work with Jerry, Guy, Mishou & Sylvia)
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2 comments:
I know i'm dense, but I don't get it. So why is this "pirates" and not just "reduce", "reuse" and "recycle"? - shiyong, being bo liao
Yoz, appreciate the comment. Yeh, I know this is a problem still - it being still not well-defined and clear. I am trying to churn out a 'Definition booklet' as there are quite a number of technical terms. Hopefully, that will make things much clearer.
As for your comment about the 3Rs, I will explain below why the 3Rs description is not valid. In the post 'What's the thesis about?', I quote a portion that says
'The intention is to explore how previously ostracized influences and strategies can ‘re-infect’ the city through virtual parallel universes activated by parametric-like scenario planning mechanisms, inserted with deep understanding of the political, economical and social issues. A retroactive manifesto, it is hoped that this thesis will cause a rethinking in the current city’s cultural, architectural and populace development, thus empowering the citizens to take responsibility for the development of their cities.'
The goal is to evoke a response, a realization from the public, from people who care about their city, that there are several potentials which are untapped and are perhaps important to affect their city in a certain way.
Take for example, cartoons like Gundam, Evangelion, or movies like Children of Men, and games like World of Warcraft, they took a point in history and generate a certain scenario based on a shift in a particular aspect of society. From viewing the 'virtual consequences', it makes the viewer realize that there are several things he/she could have done to prevent/assist such a 'consequence'. Then, the overlap happens when he/she takes into account the present and is made aware of the larger picture and perspective of his/her environment, given more options as to how the env can develop from that present moment.
The 3Rs you mentioned, does not apply totally.
>I am not Reducing, rather I am Expanding the scope of options for a city to grow.
>Reusing - yes, it is somewhat like a re-use of past/rejected issues, but it more than that. I am trying to gather seemingly 'unimportant'/'unrelated' elements and show that they too contribute and can affect. I would say 'Re-discover' would be a better word.
>Recycling - this is also somewhat related, but there is a slight difference. A recycled entity is meant for another usage. In the thesis, the generated parallel scenario is meant to affect and interact with the perception of the individual, to interact with present thinking, with the possibility that a selected change in another parameter of the scenario results in a slightly different Present and hence Future.
>Pirates - With the notion that 'pirates' means something that is copied, stolen, and re-produced in unofficial ways, it then relates very much to the simulated scenarios I am trying to do here, which is to sieve out the 'treasures' yet unknown, take control of it and generate its potential influence (in reality, it has already been avoided and rejected).
Again, I wish to emphasize that this is NOT an attempt to build a utopia, a perfect world. The thesis realizes the imperfection of our surroundings and takes that into account and tries to display possibilities from 're-discovered mechanisms/parameters' of society.
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